Skip extract UiImage When its texture is default#14122
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Jul 3, 2024
Merged
Skip extract UiImage When its texture is default#14122alice-i-cecile merged 1 commit intobevyengine:mainfrom
alice-i-cecile merged 1 commit intobevyengine:mainfrom
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Good catch, thank you. |
mockersf
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Jul 3, 2024
alice-i-cecile
approved these changes
Jul 3, 2024
Member
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In theory if you swap what the handle points to your textures won't be drawn even thought they're not actually null, but at that point you're really asking for trouble :P |
zmbush
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Jul 3, 2024
# Objective - After bevyengine#14017 , I noticed that the drawcall increased 10x in the `many_buttons`, causing the `UIPassNode `to increase from 1.5ms to 6ms. This is because our UI batching is very fragile. ## Solution - skip extract UiImage when its texture is default ## Performance many_buttons UiPassNode 
MrGVSV
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Jul 5, 2024
# Objective - After bevyengine#14017 , I noticed that the drawcall increased 10x in the `many_buttons`, causing the `UIPassNode `to increase from 1.5ms to 6ms. This is because our UI batching is very fragile. ## Solution - skip extract UiImage when its texture is default ## Performance many_buttons UiPassNode 
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Objective
BackgroundColorandBorderColormore intuitive #14017 , I noticed that the drawcall increased 10x in themany_buttons, causing theUIPassNodeto increase from 1.5ms to 6ms. This is because our UI batching is very fragile.Solution
Performance
many_buttons UiPassNode
